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Steam’s primary service is to allow its users to download games and other software that they have in their virtual software library to their local computers. Steam-integrated games are stored as single non-compressed archive files with the extension .gcf (an initialism for Game Cache File). Steam allocates space on the user’s hard disk for .gcf files before downloading in order to reduce fragmentation which may occur when downloading large files and performing disk access. Game Cache Files help to make games more portable Only registered users can see links on this board! Get registred or enter the forums! | , stop users from accidentally overwriting important files, allow for easy modification of resources, and allows for validation of content for errors.[8] For games that do not integrate, a ‘No Cache File’ system is provided. Here Only registered users can see links on this board! Get registred or enter the forums! | , a .ncf index file points to a directory of loose files somewhere else on the system. Users can enable Steam to automatically patch software packages as they are updated by their publishers, or alternatively allow users to manually initiate this patching process. The client allows users to backup game data files to other media, and remove game content files to free space on their machines.
Steam provides minimal digital rights management (DRM) for software titles, by providing “Custom Executable Generation” for executable files that are unique for each user Only registered users can see links on this board! Get registred or enter the forums! | , but allow that user to install the software on multiple computing devices via Steam or through software backups without limitations. As such, the user is required to have started Steam while connected to the Internet for authentication prior to playing a game, or have previously set up Steam in an “offline” mode while connected online, storing their credentials locally to play without an Internet connection. Steam’s DRM is available through Steamworks to software developers Only registered users can see links on this board! Get registred or enter the forums! | , but the service allows developers and publishers to include other forms of DRM on top of Steam.
To protect against hijacking of accounts, Valve added Steam Guard functionality to the Steam client in March 2011. Steam Guard takes advantage of the identity protection provided with Intel’s second generation Core processors and compatible motherboard hardware to allow the user to lock their account to a specific computer. Once locked, activity by that account on other computers must first be approved of by the user on the locked computer. Support APIs for Steam Guard are available to third-party developers through Steamworks. An alternative option available to users interested in using Steam Guard is two-factor authentication through the use of a one-time verification code sent to a verified email address associated with the Steam account. Many of Steam Guard’s features will work the same with the only real difference being the method of authentication.
In September 2008, Valve added support for Steam Cloud Only registered users can see links on this board! Get registred or enter the forums! | , a cloud computing file share that can automatically store game saves and related custom files to Valve’s services; users can then access this data from any other machine running the Steam client. Games must use the appropriate features of Steamworks for this feature to work. Users are able to disable this feature as well on a per-game and per-account basis.
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Computers > Computer ScienceComputer Based Training for Your Future Career
Posted by nick_niesen in Computers on October 28th, 2010
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